|Notice: With the latest version of RPG Maker MV, the functionality of this plugin is already implemented in the core engine scripts, and you therefore should not use this plugin if you already have the latest version installed and have copied the new core scripts over to your project.|
Makes the game run at normal speed (animation, movement, and anything else) regardless of framerate. By default, MV run on a 144hz monitor would run at 144fps and everything would move at 2,4 times normal speed. Likewise, if someone ran the game and only managed 30fps, everything would move at half normal speed. Read More …
TDDP – MouseSystemEx lets you set and change custom mouse cursors during gameplay and event interaction; enables mouse interaction to trigger events without the player character; show icons next to the mouse, and much more.
TDDP – PreloadManager lets you preload resources on boot (before the game title screen displays) and on map load (in between map transfers) to ensure resources such as pictures, music and sound effects are preloaded and guaranteed ready to go for player interaction.
Lets you bind the movement of pictures to the movement of the map rather than to the camera, for what is popularly called parallax mapping. Can also be used as additional layer(s) of detail to your normal maps. You can change what “layer” a picture is drawn to, like above or below characters. It even works with looping maps!